Senior FX Artist / Pipeline TD · Taipei, Taiwan · Remote & Relocation
Building cinematic effects and the systems behind them.
I combine feature-film FX production in Houdini with USD/Solaris pipeline architecture and production tool development in Python and VEX, with C++ for USD and DCC plug-ins.
Selected Work
Tools and systems shaped by production experience.
01
OpenUSD Pipeline Architecture
A reference architecture for a production OpenUSD pipeline: 12 design documents on department layer stacking and overrides, publish packaging, version pinning through a custom Asset Resolver, validation, and Solaris implicit-layer governance, plus tested Solaris output processors and USD splitting tools. Documentation is written in Traditional Chinese.
OpenUSD · Solaris · Python · Pipeline Architecture
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02
GNM Houdini
A Houdini digital asset that brings Google's GNM Head model into SOPs for configurable parametric head generation.
Houdini · Python · HDA · Procedural Geometry
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03
Maya Gaussian Splatting Viewport Plugin
A Maya Viewport 2.0 plug-in for real-time rendering of 3D Gaussian Splatting PLY data.
Maya · C++ · OpenGL · Viewport 2.0
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04
Kimodo Houdini Bridge
A bridge connecting NVIDIA's Kimodo text-driven motion generation model to SideFX Houdini, generating 3D skeletal animation from natural-language prompts.
NVIDIA Kimodo · Houdini · Python · Motion Generation
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05
Nuke Lens Distort CV
A C++ Nuke NDK plug-in for lens distortion and undistortion, using the Brown-Conrady model with OpenCV's rational extension (k1–k6, p1, p2) and supporting Nerfstudio JSON import.
C++ · Nuke NDK · OpenCV · Computer Vision
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06
Houdini Tools
A lightweight toolkit and MCP server for inspecting Houdini .bgeo.sc geometry caches and USD scenes without requiring a Houdini installation.
Houdini · OpenUSD · .bgeo.sc · MCP · Python
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Expertise
Production craft and pipeline engineering.
Houdini FX
Pyro, FLIP, destruction, rigid-body, and Vellum simulation; PDG; grooming; and crowds.
USD / Solaris Pipeline
Pipeline architecture, asset integration, and studio workflow migration.
Python / VEX / C++
Artist-facing tools, DCC integrations, and automation in Python and VEX; C++ for a custom USD Asset Resolver and Maya / Nuke plug-ins.
Production Automation
Artist-facing tools and integrations that reduce manual publishing, asset assembly, and production tracking work.
Experience
From shot production to studio-wide systems.
2026–Present
Senior FX Artist / Pipeline TD · Reno Studios · Taipei, Taiwan
Developing FX simulations and production tools while improving asset-integration workflows.
2015–2026
FX Artist → FX Lead → FX Supervisor / Pipeline TD · Moonshine Studio · Taipei, Taiwan
Led the transition from 3ds Max/Maya-centered production to Houdini and Solaris, built the USD pipeline from scratch, and developed FX tools while supporting studio-wide workflows.
2014–2015
FX Artist · Taipei Postproduction · Taipei, Taiwan
Worked on feature-film post-production, handling ACES color management and stereoscopic Nuke workflows.
2011–2014
FX Artist / Animator / Compositor · DancingInk · Taipei, Taiwan
Created procedural Houdini effects alongside rendering, compositing, tracking, animation, and rigging work.
About
I work where creative production meets infrastructure.
My career has moved from hands-on FX production to team leadership and pipeline architecture. That progression shapes how I build tools — around real shot work, artist needs, and production constraints.